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dc.contributor.authorDare, E
dc.contributor.authorYamada-Rice, D
dc.date.accessioned2023-04-20T10:46:16Z
dc.date.available2023-04-20T10:46:16Z
dc.date.issued2023-03-27
dc.identifier.issn1054-7460
dc.identifier.issn1531-3263
dc.identifier.urihttps://pearl.plymouth.ac.uk/handle/10026.1/20729
dc.description.abstract

<jats:title>Abstract</jats:title> <jats:p>Two immersive visual story worlds (IVS), Queer Psycho and HE Circus, are at the center of this article, one made by each of us. Individually we found our works necessitated the development of new frameworks for IVS construction, namely (1) Brechtian a-effect and queering, and (2) magic and more-than-human theories. These new framings were needed to realize our desire to use IVS to create spaces of active resistance from psychological harm imposed by political and ableist structures designed with rigid ways of seeing the world through straight/neoliberal lenses. When both story worlds and their frameworks are viewed side-by-side, they lay bare the prejudices and normative framings of IVS software and industries. Thus, the outline of these new framings with this article makes an original contribution to the field by calling into question those who are designing IVS software and typical frameworks by asking who and what they are benefiting, and proposing alternatives to illustrate how neither should be considered fixed. Finally, the topic of each IVS, that of Hitchcock's Psycho and neoliberal structures of contemporary higher education, offer critiques of systems which serve to highlight our arguments.</jats:p>

dc.format.extent1-23
dc.languageen
dc.publisherMIT Press
dc.subject46 Information and Computing Sciences
dc.subject4607 Graphics, Augmented Reality and Games
dc.subjectClinical Research
dc.title<i>Queer Psycho</i> and the <i>He Circus</i>: Applying Queering, Magic, and More-than-Human Theories to Immersive Visual Story Worlds as an Antidote to Late Capitalism
dc.typejournal-article
dc.typeJournal Article
plymouth.volume30
plymouth.publisher-urlhttp://dx.doi.org/10.1162/pres_a_00369
plymouth.publication-statusPublished online
plymouth.journalPRESENCE: Virtual and Augmented Reality
dc.identifier.doi10.1162/pres_a_00369
plymouth.organisational-group|Plymouth
plymouth.organisational-group|Plymouth|Faculty of Arts, Humanities and Business
plymouth.organisational-group|Plymouth|Faculty of Arts, Humanities and Business|School of Art, Design and Architecture
plymouth.organisational-group|Plymouth|Users by role
plymouth.organisational-group|Plymouth|Users by role|Academics
dcterms.dateAccepted2023-01-20
dc.date.updated2023-04-20T10:46:08Z
dc.rights.embargodate2023-4-25
dc.identifier.eissn1531-3263
dc.rights.embargoperiodforever
rioxxterms.versionofrecord10.1162/pres_a_00369


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