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dc.contributor.authorLean, J
dc.contributor.authorNewbery, R
dc.contributor.authorMoizer, J
dc.contributor.authorHaddoud, M
dc.contributor.authorLim, WM
dc.date.accessioned2023-06-29T12:53:30Z
dc.date.available2023-06-29T12:53:30Z
dc.date.issued2023
dc.identifier.issn1066-2243
dc.identifier.urihttps://pearl.plymouth.ac.uk/handle/10026.1/21014
dc.description.abstract

<jats:sec><jats:title content-type="abstract-subheading">Purpose</jats:title><jats:p>This paper investigates how individuals' decision-making approach and perceptions of a game's cognitive realism affect the performance of virtual businesses in a web-based simulation game.</jats:p></jats:sec><jats:sec><jats:title content-type="abstract-subheading">Design/methodology/approach</jats:title><jats:p>Survey data are collected from 274 business simulation game users and is analysed using the fsQCA technique.</jats:p></jats:sec><jats:sec><jats:title content-type="abstract-subheading">Findings</jats:title><jats:p>The study identifies three alternative pathways to high and low performance in a business simulation game. Results indicate that a flexible decision-making approach exists in all high performance pathway solutions. Where a game is perceived to be realistic, a more focused decision-making approach is associated with high performance. However, where perceived cognitive realism is absent, a less focused experimental decision-making approach is employed, which increases the chances to achieve low performance. Finally, perceived cognitive realism and an experimental decision-making approach are found to be mutually exclusive for achieving high performance.</jats:p></jats:sec><jats:sec><jats:title content-type="abstract-subheading">Originality/value</jats:title><jats:p>Whilst the learning benefits of web-based simulation games are widely acknowledged, the complex interplay amongst factors affecting performance in games is under-researched. Limited research exists on how perceptions of a game's cognitive realism interact with user decision-making approaches to affect performance.</jats:p></jats:sec>

dc.languageen
dc.publisherEmerald
dc.subjectSimulation game
dc.subjectCognitive realism
dc.subjectDecision-making
dc.subjectPerformance
dc.subjectfsQCA
dc.subjectManagement development
dc.titleDeveloping future managers through business simulation gaming in the UK and Hong Kong: exploring the interplay between cognitive realism, decision-making and performance
dc.typejournal-article
dc.typeArticle
dc.typeEarly Access
plymouth.author-urlhttps://www.webofscience.com/api/gateway?GWVersion=2&SrcApp=PARTNER_APP&SrcAuth=LinksAMR&KeyUT=WOS:001014292900001&DestLinkType=FullRecord&DestApp=ALL_WOS&UsrCustomerID=11bb513d99f797142bcfeffcc58ea008
plymouth.issueahead-of-print
plymouth.volumeahead-of-print
plymouth.publisher-urlhttp://dx.doi.org/10.1108/intr-03-2022-0213
plymouth.publication-statusPublished online
plymouth.journalInternet Research
dc.identifier.doi10.1108/intr-03-2022-0213
plymouth.organisational-group|Plymouth
plymouth.organisational-group|Plymouth|Faculty of Arts, Humanities and Business
plymouth.organisational-group|Plymouth|REF 2021 Researchers by UoA
plymouth.organisational-group|Plymouth|Users by role
plymouth.organisational-group|Plymouth|Users by role|Academics
plymouth.organisational-group|Plymouth|REF 2021 Researchers by UoA|UoA17 Business and Management Studies
plymouth.organisational-group|Plymouth|Faculty of Arts, Humanities and Business|Plymouth Business School
dcterms.dateAccepted2023-06-05
dc.date.updated2023-06-29T12:53:30Z
dc.rights.embargodate2023-6-30
dc.rights.embargoperiodforever
rioxxterms.versionofrecord10.1108/intr-03-2022-0213


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